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. . . and whether the target might be reached under such changes.
Any variable can be shaded by human judgment; an intuitive projection by a human operator can save his ship -- or lose it. A paralysis beam travels at speed-of-light; torpedoes never have time to get up to more than a few hundred kilometers per second -- yet it is possible for a raider to come within beaming range, have his pencil of paralyzing radiation on its way, and the trader to launch a target-seeker before the beam strikes . . . and still be saved when the outlaw flames into atomic mist a little later.
But if the operator is too eager by a few seconds, or overly cautious by the same, he can lose his ship. Too eager, the missile will fail to reach target; too cautious, it will never be launched.
Seasoned oldsters are not good at these jobs. The perfect firecontrolman is an adolescent, or young man or woman, fast in thought and action, confident, with intuitive grasp of mathematical relations beyond rote and rule, and not afraid of death he cannot yet imagine.
The traders must be always alert for such youngsters; Thorby seemed to have the feel for mathematics; he might have the other talents for a job something like chess played under terrific pressure and a fast game of spat ball. His mentor was Jeri Kingsolver, his nephew and roommate. Jeri was junior in family rank but appeared to be older; he called Thorby "Uncle" outside the computer room; on the job Thorby called him "Starboard Senior Firecontrolman" and added "Sir
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