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"No, no! Stop!" he yelled as he tried to bash the ring
with a fist-sized stone. "Whoa! Let's go back to the ocean! I
don't wanna g-"
A green flash in his cell cut the kender off in mid-
thought. A spider eyeing Tasslehoff from the safety of the
cell's darkened ceiling coiled its legs in surprise. It was now
the cell's only occupant.
At first Tasslehoff thought he had teleported into a cave.
The flash blinded him as usual, and when the effects wore
off, he was still unable to see a thing in the darkness. By
feeling about with his hands, he could tell he was in a narrow,
square tunnel only three feet high. He crawled slowly in a random
direction, testing the floor for traps or deep pits (of which there
seemed to be none). Soon he saw a faint light ahead and quickly
made for it.
A small, barred opening resembling a window was set in the
wall to his right; carefully, he peered through it. Beyond the
opening was a vast carved chamber, perhaps a hundred feet across
and half as high as it was wide. The window was set two-thirds of
the way up from the floor. Logic told Tasslehoff that he was in
some sort of ventilation shaft; he had noticed a gentle air current
while crawling along but had paid it no heed.
Within the chamber, light flickered from dozens of firepots
laid out in a broad circular pattern on the floor. As he stared at the
pattern, Tasslehoff realized it was a conjuration circle, such as
wizards used to call up spirits from the invisible worlds
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