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. After a
vote, everyone arbitrarily agreed that they should al-
ter course again and parallel the east-west shoreline.
That evening, clouds hid the stars.
The sun never really came out the third day. Dawn
was a dull gray, shrouded in fog. There was virtually
no breeze, so the boat, christened Loaner by Gisella,
made little progress. But to everyone's relief, the wind
picked up at midmorning, clearing the fog away and
raising everyone's spirits. The gully dwarves were
happy enough anyway, having engaged in a game of
"Gully Overboard," in which they kept jumping, fall-
ing, or pushing each other off the boat, leaving Woo-
drow and Tasslehoff to toss them a rope and drag them
back to the ship. Even the long-suffering human
threatened to leave them in if they continued the
game. Only a word from the object of their fascina-
tion, Gisella, put a halt to their antics.
The wind continued rising steadily throughout the
morning. By noon, Tas was standing in the bouncing
bow of the boat, the long hair of his topknot flying
over his shoulder, his tunic and leggings soaked by the
spray blowing off the water.
"If this keeps up, we should be somewhere awfully
soon," hollered Gisella, trying to be heard above the
flapping canvas, slapping waves, and groaning ropes
and timbers. Moments later, she retreated to her
wagon to escape the wind and spray.
Like ducklings, four of the gully dwarves fell into
line and trooped toward the wagon behind Gisella.
"Where do you think you're going?" hollered Tas, col-
laring one of the deserters
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