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. "
"Wouldn't that be 'U'?"
"Oh, you're right, you're right," muttered Bozdil. He
scratched his balding head. "Let's look it up." Moving a
lit candle closer, he pulled a big, cobweb-covered tome
from a shelf, sending dust flying. He coughed, and Ligg
patted him on the back. Chewing his lip, Bozdil flipped
the book open and ticked his index finger down the table
of contents until he found what he was looking for. "Ah
ha!" He licked his thumb and flipped to the appropriate
page. " 'K' for kender!" He let the book thump shut.
"No, that's where it used to be," Ligg said wearily.
"Don't you remember? We reorganized everything ten
years ago, so we could keep track of inventory better?
After I built the third tower...?" he continued, trying
to jog his brother's memory.
'Yes!" Bozdil said. "Now I remember! We put it in Dis-
play Room Twelve."
"So is it 'D' or 'U' or 'B' or what?" Tas nearly exploded.
Ligg looked at the kender as if he were a bug. "Why
would it be any of those?"
"But you said -- oh, never mind!"
Bozdil led the way and Ligg brought up the rear
through at least twelve rooms filled with display cases of
all sizes. Tasslehoff stopped in a room that contained
aquatic specimens displayed floating in liquid-filled jars.
He paused before the jar containing an Eye of the Deep.
The evil creature's large central eye in its round, blobbish
body and its two small eye stalks looked so deadly, float-
ing like that in its natural environment, that it brought a
shudder even to the fearless kender
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